Jota Dev Criminal Orgs
Here you can see the documentation to learn how to install the criminal organization system.
Last updated
Here you can see the documentation to learn how to install the criminal organization system.
Last updated
Config.Drugs = {
["weed"] = {
label = "Marihuana",
paymentType = "cash", -- "cash" o "black"
-- Regular Sale Price --
minPrice = 20,
maxPrice = 50,
-- Enemy Neighborhood Price --
enemigoMin = 80,
enemigoMax = 100,
-- Amount the NPC takes from you when you sell him the drug between 1 and 20 in this case --
sellMin = 1,
sellMax = 20,
-- Prices by map zones can be disabled with zones = false in case you don't want to use this option --
zonas = {
["pier"] = {min = 50, max = 60},
["aeropuerto"] = {min = 60, max = 70}
},
allowNoOrganization = false -- This option allows selling the drug without needing to be part of a criminal organization; that is, any user can sell this drug, = false Only organizations = true The entire public can sell
},
["coca"] = {
label = "Cocaína",
paymentType = "black",
minPrice = 250,
maxPrice = 400,
enemigoMin = 120,
enemigoMax = 180,
sellMin = 1,
sellMax = 20,
zonas = false,
allowNoOrganization = false,
},
["meta"] = {
label = "Metanfetamina",
paymentType = "black",
minPrice = 200,
maxPrice = 350,
enemigoMin = 80,
enemigoMax = 130,
sellMin = 1,
sellMax = 20,
zonas = {
["aueropuerto"] = {min = 250, max = 400},
["desierto"] = {min = 180, max = 260}
},
allowNoOrganization = false,
}
}
--[[
In this option you can sell drugs in one way or another | If it's set to "true" the drugs will be sold using the item
If you set it to "false", drugs will be sold when you approach the NPC with the letter E, increasing consumption and making it unsuitable for servers with many players
]]
Config.DrugSystem = true -- Before you do this, please read the message above carefully!
Config.Zonas = { -- Areas where if you sell drugs, the price varies depending on your needs
pier = {x = -1682.24, y = -1066.46, radius = 500.0},
aueropuerto = {x = -1013.52, y = -2701.94, radius = 300.0},
desierto = {x = 1700.0, y = 3600.0, radius = 800.0}
}
Config.DrugSellPolice = 0 --Minimal police force to be able to start selling drugs
Config.SellDistance = 2.0
Config.SellChance = 70 -- 50% chance of accepting the drug, 50% chance of not accepting it
Config.CallPoliceChance = 50 -- % chance that the NPC will call the police if they refuse the drug
Config.RepeatChance = 40 -- Probability that, after buying once, you will want another purchase
-- Alerts for when drugs are sold in a territory that is not yours --
Config.AlertChance = 35 -- % (example: 35% chance)
Config.AlertBlipDuration = 60 -- Seconds
-- Visual configuration of the blip when selling in your neighborhood
Config.AlertBlip = {
sprite = 161,
color = 1,
scale = 1.2,
text = "Venta de droga detectada"
}
Config.SellToCarNpcs = false -- true = can be sold to NPCs in cars, false = only to pedestrians
-- For now, use the ox_target target only for drug sales, and you will also need to have Config.DrugSystem = false
Config.UseTarget = false
Config.Target = {
icon = "fas fa-cannabis",
label = "Vender droga",
distance = 2.5
}
Config.ProgresoDroga = 0.05 -- % that increases when selling drugs in your territory
Config.PenalizacionDroga = 0.10 -- how much the enemy will lose if you sell to him in his territory
Config.SubirNivelDroga = {min = 0.0, max = 0.001}
Config.FreezeDuringSell = true -- Freezes the position of players and NPCs for a few seconds to prevent them from running away while selling drugs and such.
Config.Width = 3000 -- Width of the predefined graffiti
Config.Height = 1800 -- Height of the predefined graffiti
Config.DistanciaGraffiti = 50.0
Config.GraffitiMaxAltura = 3.0 -- Maximum height you can put a graffiti when you are doing it
Config.ProgresoGraffiti = 10 -- Percentage that adds to the territory if it is from your organization
Config.PenalizacionGraffiti = 10 -- Percentage that remains in the territory if it is not part of its organization
Config.MaxGraffitisPorZona = 5 -- Maximum graffiti per territory
Config.RadioZonaGraffiti = 100.0 -- Do not touch it since it is the meters that the territories have!
Config.GraffitiBlacklist = { -- Areas where graffiti cannot be applied
{ coords = vector3(429.7076, -982.464, 30.705), radius = 50.0 }, -- Police Station
}
Config.Interiores = { -- Predefined interiors, you can add more without any problem
{
label = "Interior Club House 1",
img = "img/interiors/int1.png",
nivel = 2,
precio = 250000,
coords = vector3(1110.299, -3166.81, -37.51),
},
{
label = "Interior Club House 2",
img = "img/interiors/int3.png",
nivel = 2,
precio = 235000,
coords = vector3(997.3955, -3164.00, -38.90),
},
{
label = "Interior Freak Shop",
img = "img/interiors/int2.png",
nivel = 5,
precio = 500000,
coords = vector3(575.4541, -422.860, -69.64),
}
}
Config.CooldownMision = 300 -- Cooldown time in seconds until you can start another mission
Config.Misiones = {
{
id = "transporte_armas",
nombre = "Transporte de Armas",
descripcion = "Lleva un cargamento de armas desde una localización hasta un sitio secreto sin perderlo.",
nivelMinimo = 4,
tiempoEstimado = 25,
dificultad = "media",
exp = 0.10,
subirNivel = 0.08,
progresosMaximos = 3,
icon = "fas fa-truck-loading"
},
{
id = "control_zona",
nombre = "Controlar un Territorio",
descripcion = "Mantente en un territorio enemigo durante 5 minutos para poder completar esta misión.",
nivelMinimo = 1,
tiempoEstimado = 10,
dificultad = "dificil",
exp = 0.20,
subirNivel = 0.13,
progresosMaximos = 2,
icon = "fas fa-map-marked-alt"
},
{
id = "conseguir_maletin",
nombre = "Consigue el maletin secreto",
descripcion = "Estate atento, y asiste con los maximo de tus hombres, vas a tener que pelear por un maletin el cual contiene mucho valor, consiguelo y llevalo a una localización secreta.",
nivelMinimo = 1,
tiempoEstimado = 10,
dificultad = "dificil",
exp = 0.20,
subirNivel = 0.16,
progresosMaximos = 3,
icon = "fas fa-briefcase"
},
{
id = "venta_droga",
nombre = "Venta de Droga",
descripcion = "Entrega paquetes de droga a varios clientes por la ciudad.",
nivelMinimo = 2,
tiempoEstimado = 20,
dificultad = "dificil",
exp = 0.10,
subirNivel = 0.06,
progresosMaximos = 15,
icon = "fas fa-cannabis"
},
{
id = "graffitis",
nombre = "Pintar Graffitis",
descripcion = "Coloca 5 graffitis en diferentes puntos del mapa.",
nivelMinimo = 1,
tiempoEstimado = 5,
dificultad = "facil",
exp = 0.10,
subirNivel = 0.05,
progresosMaximos = 5,
icon = "fas fa-spray-can"
},
{
id = "transporte_cliente",
nombre = "Transporte de Cliente (Mafia)",
descripcion = "Recoge a un cliente importante de la mafia y entrégalo sano y salvo a su destino. Evita peleas y persecuciones.",
nivelMinimo = 1,
tiempoEstimado = 20,
dificultad = "media",
exp = 120,
subirNivel = 1,
progresosMaximos = 5,
icon = "fas fa-user-shield"
},
{
id = "reclutar_integrantes",
nombre = "Recluta a 30 integrantes",
descripcion = "Consigue que tu organización se haga grande, haz que pasen por tu organizacion al menos 30 miembros.",
nivelMinimo = 1,
tiempoEstimado = 20,
dificultad = "media",
exp = 0.10,
subirNivel = 0.05,
progresosMaximos = 1,
icon = "fas fa-user-plus"
},
{
id = "consigue_interior",
nombre = "Compra un interior para tu organización",
descripcion = "Haz que tu organización consiga patrimonio suficiente como para comprar interiores y disponer de mas espacio para secuestros, almacenes, etc... ¡Recuerda iniciar la misión antes de comprarlo!",
nivelMinimo = 1,
tiempoEstimado = 1,
dificultad = "media",
exp = 0.10,
subirNivel = 0.30,
progresosMaximos = 1,
icon = "fas fa-warehouse"
},
}
Config.MisionesInteraccion = {
["transporte_armas"] = {
vehiculo = "yosemite2",
puntoVeh = {
vector4(1376.862, -740.780, 67.232, 71.48),
vector4(-595.171, 5292.039, 70.214, 342.66),
vector4(101.4479, 3710.037, 39.744, 137.26),
vector4(1239.987, 1913.488, 78.471, 170.1)
},
recogidas = {
vector3(-55.1574, 1912.398, 194.36),
vector3(2401.245, 4026.967, 34.845),
vector3(2506.543, 4215.703, 38.922),
vector3(1902.029, 4919.130, 47.714)
},
entregas = {
vector3(3809.408, 4464.058, 4.3095),
vector3(2890.418, 4381.725, 50.329),
vector3(48.61809, 6657.887, 31.750),
vector3(-295.182, 6340.002, 32.156)
},
posicionesCajas = {
vector3(0.0, -0.9, 0.20),
vector3(0.0, -0.9, 0.60),
vector3(0.0, -0.9, 1.00),
},
blipAlertaDuracion = 3, -- How long does it take for the police to know about the alert from the start of the mission and consecutively in minutes?
blipDuracion = 20, -- How long does the police have to see the blip of the moving vehicle?
tiempoLimite = 25 -- Time limit in minutes to complete the mission, if it is not completed in that time, the mission is failed
},
["control_zona"] = {
tiempoZona = 5,
radioZona = 100.0,
tiempoLimite = 20
},
["conseguir_maletin"] = {
puntosRecogida = {
vector4(202.8793, 2753.870, 43.426, 281.85),
vector4(722.0773, 4176.508, 40.709, 298.9),
vector4(2413.327, 3341.170, 46.750, 102.46),
vector4(-1086.57, 4917.662, 214.84, 250.9)
},
puntosEntrega = {
vector4(2317.187, 2579.000, 46.663, 8.84),
vector4(1540.320, 6336.224, 24.074, 62.48),
vector4(201.3307, 6380.892, 31.426, 1.26),
vector4(885.2256, 3656.152, 32.858, 225.47)
},
numNPCs = 6,
npcModelos = { `g_m_y_mexgoon_02`, `g_m_y_salvagoon_01`, `g_m_m_chigoon_01` },
armas = { `WEAPON_PISTOL`, `WEAPON_MICROSMG`, `WEAPON_SAWNOFFSHOTGUN` },
tiempoLimite = 30
},
["graffitis"] = {
tiempoLimite = 20
},
["venta_droga"] = {
tiempoLimite = 20
},
["consigue_interior"] = {
tiempoLimite = 20
},
["transporte_cliente"] = {
puntosRecogida = {
vector4(202.8793, 2753.870, 43.426, 281.85),
vector4(61.39870, 3708.489, 39.754, 155.22),
vector4(2383.459, 3050.076, 48.152, 1.35),
vector4(-1144.57, 4924.089, 220.70, 273.36)
},
puntosEntrega = {
vector4(2317.187, 2579.000, 46.663, 8.84),
vector4(1540.320, 6336.224, 24.074, 62.48),
vector4(201.3307, 6380.892, 31.426, 1.26),
vector4(885.2256, 3656.152, 32.858, 225.47)
},
tiempoLimite = 15
}
}
-- If you use the English language, disable the previous Config.Misiones and activate this one:
--[[Config.Misiones = {
{
id = "transporte_armas",
nombre = "Weapons Transport",
descripcion = "Deliver a shipment of weapons from one location to a secret site without losing it.",
nivelMinimo = 1,
tiempoEstimado = 25,
dificultad = "medium",
exp = 0.10,
subirNivel = 0.08,
progresosMaximos = 3,
icon = "fas fa-truck-loading"
},
{
id = "control_zona",
nombre = "Control a Territory",
descripcion = "Stay in an enemy territory for 5 minutes to complete this mission.",
nivelMinimo = 1,
tiempoEstimado = 10,
dificultad = "hard",
exp = 0.20,
subirNivel = 0.13,
progresosMaximos = 2,
icon = "fas fa-map-marked-alt"
},
{
id = "conseguir_maletin",
nombre = "Get the Secret Briefcase",
descripcion = "Stay alert and bring as many men as you can, you will have to fight for a briefcase of great value, get it and deliver it to a secret location.",
nivelMinimo = 1,
tiempoEstimado = 10,
dificultad = "hard",
exp = 0.20,
subirNivel = 0.16,
progresosMaximos = 3,
icon = "fas fa-briefcase"
},
{
id = "venta_droga",
nombre = "Drug Dealing",
descripcion = "Deliver drug packages to several clients around the city.",
nivelMinimo = 2,
tiempoEstimado = 20,
dificultad = "hard",
exp = 0.10,
subirNivel = 0.06,
progresosMaximos = 15,
icon = "fas fa-cannabis"
},
{
id = "graffitis",
nombre = "Spray Graffitis",
descripcion = "Place 5 graffitis in different locations on the map.",
nivelMinimo = 1,
tiempoEstimado = 5,
dificultad = "easy",
exp = 0.10,
subirNivel = 0.05,
progresosMaximos = 5,
icon = "fas fa-spray-can"
},
{
id = "transporte_cliente",
nombre = "Client Transport (Mafia)",
descripcion = "Pick up an important mafia client and deliver him safely to his destination. Avoid fights and chases.",
nivelMinimo = 1,
tiempoEstimado = 20,
dificultad = "medium",
exp = 120,
subirNivel = 1,
progresosMaximos = 5,
icon = "fas fa-user-shield"
},
{
id = "reclutar_integrantes",
nombre = "Recruit 30 Members",
descripcion = "Make your organization grow, ensure that at least 30 members join your organization.",
nivelMinimo = 1,
tiempoEstimado = 20,
dificultad = "medium",
exp = 0.10,
subirNivel = 0.05,
progresosMaximos = 1,
icon = "fas fa-user-plus"
},
{
id = "consigue_interior",
nombre = "Buy an Interior for Your Organization",
descripcion = "Make your organization wealthy enough to buy interiors and have more space for kidnappings, warehouses, etc... Remember to start the mission before buying it!",
nivelMinimo = 1,
tiempoEstimado = 1,
dificultad = "medium",
exp = 0.10,
subirNivel = 0.30,
progresosMaximos = 1,
icon = "fas fa-warehouse"
},
}
]]
Config.EnableHolster = true -- Enable or disable the holster (weapons on the back and weapon configurations, remember that this option is only for organizations)
Config.DisableConfigWeaponOption = false -- Removes all options from weapon configurations, both holster and weapon draw animations
Config.DrawingWeapons = {-- Weapons allowed for weapon draw animations
"WEAPON_PISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_MARKSMANPISTOL",
"WEAPON_MACHINEPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_SNSPISTOL_MK2",
"WEAPON_FLAREGUN",
"WEAPON_STUNGUN",
"WEAPON_REVOLVER"
}
Config.WeaponCategoryOffsets = {
{category = 'handguns', bone = 11816, x = -0.01, y = 0.013, z = 0.22, xRot = -90.0, yRot = 5.0, zRot = -15.0},
{category = 'waisthandgun', bone = 11816, x = -0.04, y = -0.015, z = 0.20, xRot = -90.0, yRot = 17.0, zRot = -13.0},
{category = 'hiphandgun', bone = 51826, x = 0.05, y = -0.013, z = 0.12, xRot = 275.0, yRot = 170.0, zRot = -180.0},
--{category = 'handguns', bone = 6442, x = 0.05, y = -0.03, z = 0.12, xRot = -110.0, yRot = -15.0, zRot = -10.0},
{category = 'boxers', bone = 11816, x = -0.03, y = 0.11, z = -0.07, xRot = -210.0, yRot = 5.0, zRot = -10.0},
{category = 'revolver', bone = 11816, x = -0.08, y = 0.019, z = 0.22, xRot = -90.0, yRot = 5.0, zRot = -15.0},
{category = 'bighandgun', bone = 11816, x = -0.04, y = 0.019, z = 0.22, xRot = -90.0, yRot = 5.0, zRot = -15.0},
{category = 'utilityhandgun', bone = 11816, x = -0.12, y = 0.09, z = -0.17, xRot = 135.0, yRot = -13.50, zRot = -9.5},
{category = 'smallmelee', bone = 11816, x = -0.15, y = -0.15, z = 0, xRot = 0.0, yRot = 90.0, zRot = 0.0},
{category = 'bigmelee', bone = 11816, x = -0.01, y = 0.013, z = 0.21, xRot = -80.0, yRot = 5.0, zRot = -95.0},
{category = 'utilitymelee', bone = 58271, x = 0.1, y = 0.1, z = -0.15, xRot = -90.0, yRot = 0.90, zRot = 90.0},
{category = 'machine', bone = 24818, x = 0.09, y = -0.15, z = 0.1, xRot = 10.0, yRot = 160.0, zRot = 10.0},
{category = 'assault', bone = 24818, x = 0.09, y = -0.15, z = 0.1, xRot = 10.0, yRot = 160.0, zRot = 10.0},
{category = 'shotgun', bone = 24818, x = 0.09, y = -0.15, z = 0.1, xRot = 10.0, yRot = 160.0, zRot = 10.0},
{category = 'sniper', bone = 24818, x = 0.09, y = -0.15, z = 0.1, xRot = 10.0, yRot = 160.0, zRot = 10.0},
{category = 'heavy', bone = 24818, x = 0.09, y = -0.15, z = 0.1, xRot = 10.0, yRot = 160.0, zRot = 10.0},
{category = 'bat', bone = 24816, x = 0.05, y = -0.15, z = 0.02, xRot = 0.0, yRot = 110.0, zRot = 0.0},
-- Rifles tácticos, por delante del chaleco.
{category = 'tacticalrifle', bone = 24818, x = 0.01, y = 0.22, z = 0.1, xRot = 200.0, yRot = 170.0, zRot = 10.0},
-- Pistolas detrás.
{category = 'backhandgun', bone = 24816, x = -0.05, y = -0.15, z = -0.03, xRot = 180.0, yRot = 145.0, zRot = 0.0},
-- Pistolas en la cadena
{category = 'leghandgun', bone = 51826, x = 0.175, y = 0.02, z = 0.134, xRot = -100.0, yRot = -0.0, zRot = -13.0},
-- Pistolas en la cadena
{category = 'handguns2', bone = 51826, x = 0.07, y = 0.030, z = 0.156, xRot = -105.0, yRot = -0.0, zRot = -13.1},
}
Config.RealWeapons = {
{name = 'WEAPON_KNIFE', category = 'smallmelee', model = 'prop_w_me_knife_01', canHide = true},
{name = 'WEAPON_BAT', category = 'bat', model = 'w_me_bat', canHide = true},
--{name = 'WEAPON_NIGHTSTICK', category = 'utilitymelee', model = 'w_me_nightstick', canHide = true},
{name = 'WEAPON_HAMMER', category = 'utilitymelee', model = 'prop_tool_hammer', canHide = true},
{name = 'WEAPON_GOLFCLUB', category = 'bigmelee', model = 'w_me_gclub', canHide = false},
{name = 'WEAPON_CROWBAR', category = 'utilitymelee', model = 'w_me_crowbar', canHide = false},
{name = 'WEAPON_BOTTLE', category = 'smallmelee', model = 'prop_w_me_bottle', canHide = true},
--{name = 'WEAPON_KNUCKLE', category = 'melee', model = 'prop_w_me_dagger', canHide = true},
{name = 'WEAPON_HATCHET', category = 'bigmelee', model = 'w_me_hatchet', canHide = false},
{name = 'WEAPON_BATTLEAXE', category = 'bigmelee', model = 'w_me_battleaxe', canHide = false},
{name = 'WEAPON_STONE_HATCHET', category = 'bigmelee', model = 'w_me_stonehatchet', canHide = false},
{name = 'WEAPON_MACHETE', category = 'bigmelee', model = 'prop_ld_w_me_machette', canHide = false},
--{name = 'WEAPON_SWITCHBLADE', category = 'melee', model = 'w_me_switchblade'},
{name = 'WEAPON_FLASHLIGHT', category = 'utilitymelee', model = nil, canHide = true},
{name = 'WEAPON_PISTOL', category = 'handguns', model = 'w_pi_pistol', canHide = true},
{name = 'WEAPON_COMBATPISTOL', category = 'handguns', model = 'w_pi_combatpistol', canHide = true},
{name = 'WEAPON_APPISTOL', category = 'handguns', model = 'w_pi_appistol', canHide = true},
{name = 'WEAPON_PISTOL50', category = 'bighandgun', model = 'w_pi_pistol50', canHide = true},
{name = 'WEAPON_VINTAGEPISTOL', category = 'handguns', model = 'w_pi_vintage_pistol', canHide = true},
{name = 'WEAPON_HEAVYPISTOL', category = 'handguns', model = 'w_pi_heavypistol', canHide = true},
{name = 'WEAPON_SNSPISTOL', category = 'handguns', model = 'w_pi_sns_pistol', canHide = true},
{name = 'WEAPON_FLAREGUN', category = 'utilityhandgun',model = 'w_pi_flaregun', canHide = true},
{name = 'WEAPON_MARKSMANPISTOL', category = 'handguns', model = 'w_pi_singleshot', canHide = true},
{name = 'WEAPON_CERAMICPISTOL', category = 'handguns', model = 'w_pi_ceramic_pistol', canHide = true},
{name = 'WEAPON_REVOLVER', category = 'revolver', model = 'w_pi_revolver', canHide = true},
{name = 'WEAPON_STUNGUN', category = 'handguns', model = nil, canHide = true},
{name = 'WEAPON_DOUBLEACTION', category = 'revolver', model = 'w_pi_wep1_gun', canHide = true},
{name = 'WEAPON_MICROSMG', category = 'machine', model = 'w_sb_microsmg', canHide = false},
{name = 'WEAPON_SMG', category = 'machine', model = 'w_sb_smg', canHide = false},
{name = 'WEAPON_MG', category = 'machine', model = 'w_mg_mg', canHide = false},
{name = 'WEAPON_COMBATMG', category = 'machine', model = 'w_mg_combatmg', canHide = false},
{name = 'WEAPON_GUSENBERG', category = 'machine', model = 'w_sb_gusenberg', canHide = false},
{name = 'WEAPON_COMBATPDW', category = 'machine', model = 'w_sb_pdw', canHide = false},
{name = 'WEAPON_MACHINEPISTOL', category = 'machine', model = 'w_sb_compactsmg', canHide = false},
{name = 'WEAPON_ASSAULTSMG', category = 'machine', model = 'w_sb_assaultsmg', canHide = false},
{name = 'WEAPON_MINISMG', category = 'machine', model = 'w_sb_minismg', canHide = false},
{name = 'WEAPON_ASSAULTRIFLE', category = 'assault', model = 'w_ar_assaultrifle', canHide = false},
{name = 'WEAPON_CARBINERIFLE', category = 'assault', model = 'w_ar_carbinerifle', canHide = false},
{name = 'WEAPON_ADVANCEDRIFLE', category = 'assault', model = 'w_ar_advancedrifle', canHide = false},
{name = 'WEAPON_SPECIALCARBINE', category = 'assault', model = 'w_ar_specialcarbine', canHide = false},
{name = 'WEAPON_BULLPUPRIFLE', category = 'assault', model = 'w_ar_bullpuprifle', canHide = false},
{name = 'WEAPON_COMPACTRIFLE', category = 'assault', model = 'w_ar_assaultrifle_smg', canHide = false},
{name = 'WEAPON_PUMPSHOTGUN', category = 'shotgun', model = 'w_sg_pumpshotgun', canHide = false},
{name = 'WEAPON_SAWNOFFSHOTGUN', category = 'shotgun', model = 'w_sg_sawnoff', canHide = false},
{name = 'WEAPON_BULLPUPSHOTGUN', category = 'shotgun', model = 'w_sg_bullpupshotgun', canHide = false},
{name = 'WEAPON_ASSAULTSHOTGUN', category = 'shotgun', model = 'w_sg_assaultshotgun', canHide = false},
{name = 'WEAPON_MUSKET', category = 'shotgun', model = 'w_ar_musket', canHide = false},
{name = 'WEAPON_HEAVYSHOTGUN', category = 'shotgun', model = 'w_sg_heavyshotgun', canHide = false},
{name = 'WEAPON_DBSHOTGUN', category = 'shotgun', model = 'w_sg_doublebarrel', canHide = false},
{name = 'WEAPON_SNIPERRIFLE', category = 'sniper', model = 'w_sr_sniperrifle', canHide = false},
{name = 'WEAPON_HEAVYSNIPER', category = 'sniper', model = 'w_sr_heavysniper', canHide = false},
{name = 'WEAPON_MARKSMANRIFLE', category = 'sniper', model = 'w_sr_marksmanrifle', canHide = false},
{name = 'WEAPON_FIREWORK', category = 'heavy', model = 'w_lr_firework', canHide = false},
{name = 'WEAPON_MOLOTOV', category = 'thrown', model = nil, canHide = true},
{name = 'WEAPON_FIREEXTINGUISHER', category = 'thrown', model = nil, canHide = true},
{name = 'WEAPON_PETROLCAN', category = 'thrown', model = nil, canHide = true},
{name = 'WEAPON_SNOWBALL', category = 'thrown', model = nil, canHide = true},
{name = 'WEAPON_BALL', category = 'thrown', model = nil, canHide = true},
{name = 'WEAPON_SMOKEGRENADE', category = 'thrown', model = nil, canHide = true},
{name = 'WEAPON_BZGAS', category = 'thrown', model = nil, canHide = true},
--{name = 'WEAPON_DIGISCANNER', category = 'others', model = 'w_am_digiscanner'},
{name = 'WEAPON_DAGGER', category = 'smallemelee', model = 'prop_w_me_dagger', canHide = true},
--{name = 'WEAPON_GARBAGEBAG', category = 'others', model = ''},
--{name = 'WEAPON_HANDCUFFS', category = 'others', model = ''},
{name = 'WEAPON_BATTLEAXE', category = 'bigmelee', model = 'prop_tool_fireaxe', canHide = false},
--{name = 'WEAPON_POOLCUE', category = 'others', model = 'prop_pool_cue'},
{name = 'WEAPON_WRENCH', category = 'bigmelee', model = 'w_me_hammer', canHide = false},
--{name = 'GADGET_NIGHTVISION', category = 'others', model = ''},
--{name = 'GADGET_PARACHUTE', bone = 24818, x = 0.05, y = -0.15, z = 0.02, xRot = 180.0, yRot = 90.0, zRot = 0.0, category = 'others', model = 'p_parachute_s'},
{name = 'WEAPON_PISTOL_MK2', category = 'handguns', model = 'w_pi_pistolmk2', canHide = true},
{name = 'WEAPON_SNSPISTOL_MK2', category = 'handguns', model = 'w_pi_sns_pistolmk2', canHide = true},
{name = 'WEAPON_REVOLVER_MK2', category = 'handguns', model = 'w_pi_revolvermk2', canHide = true},
{name = 'WEAPON_SMG_MK2', category = 'machine', model = 'w_sb_smgmk2', canHide = false},
{name = 'WEAPON_PUMPSHOTGUN_MK2', category = 'shotgun', model = 'w_sg_pumpshotgunmk2', canHide = false},
{name = 'WEAPON_ASSAULTRIFLE_MK2', category = 'assault', model = 'w_ar_assaultriflemk2', canHide = false},
{name = 'WEAPON_CARBINERIFLE_MK2', category = 'assault', model = 'w_ar_carbineriflemk2', canHide = false},
{name = 'WEAPON_SPECIALCARBINE_MK2',category = 'assault', model = 'w_ar_specialcarbinemk2', canHide = false},
{name = 'WEAPON_BULLPUPRIFLE_MK2', category = 'assault', model = 'w_ar_bullpupriflemk2', canHide = false},
{name = 'WEAPON_COMBATMG_MK2', category = 'machine', model = 'w_mg_combatmgmk2', canHide = false},
{name = 'WEAPON_HEAVYSNIPER_MK2', category = 'sniper', model = 'w_sr_heavysnipermk2', canHide = false},
{name = 'WEAPON_MARKSMANRIFLE_MK2', category = 'sniper', model = 'w_sr_marksmanriflemk2', canHide = false},
}
Config.DiscordLogs = {
Admin = 'YOUR_WEBHOOKS_HERE', -- Logs for the administration menu
Tienda = 'YOUR_WEBHOOKS_HERE', -- Logs for the organizations store
Orgs = 'YOUR_WEBHOOKS_HERE', -- Logs of all types of actions of organizations
DarkChat = 'YOUR_WEBHOOKS_HERE', -- Logs of all messages sent to darkchat
Territorios = 'YOUR_WEBHOOKS_HERE', -- Logs of when graffiti is added
Drogas = 'YOUR_WEBHOOKS_HERE' -- Logs for when drugs are sold
}INSERT INTO items (name, label, weight) VALUES
('graffiti', 'Spray de Graffiti', 1),
('deletegraffiti', 'Borrador de Graffitis', 1),
('handcuff', 'Esposas', 1);-- Graffiti Spray
['graffiti'] = {
['name'] = 'graffiti',
['label'] = 'Spray de Graffiti',
['weight'] = 500,
['type'] = 'item',
['image'] = 'graffiti.png',
['unique'] = false,
['useable'] = true,
['shouldClose'] = true,
['combinable'] = nil,
['description'] = 'Usa este spray para pintar un graffiti en la pared.'
},
-- Borrador de Graffiti
['deletegraffiti'] = {
['name'] = 'deletegraffiti',
['label'] = 'Borrador de Graffitis',
['weight'] = 500,
['type'] = 'item',
['image'] = 'deletegraffiti.png',
['unique'] = false,
['useable'] = true,
['shouldClose'] = true,
['combinable'] = nil,
['description'] = 'Una balleta para limpiar graffitis de la pared.'
},
-- Esposas
['handcuff'] = {
['name'] = 'handcuff',
['label'] = 'Esposas',
['weight'] = 500,
['type'] = 'item',
['image'] = 'handcuff.png',
['unique'] = false,
['useable'] = true,
['shouldClose'] = true,
['combinable'] = nil,
['description'] = 'Sirven para esposar a una persona.'
},