Copy Config = {}
Config.Framework = "" -- ingrese qb o esx depende de tu framework
Config.RequiredCops = 0 -- Minimo de policÃas en servicio para poder robar las ammunations
Config.RequiredCopsEncargos = 0 -- Minimo de policÃas en servicio para poder hacer encargos
Config.EnableCooldownBetweenVitrinas = true -- true para activar, false para desactivar el tiempo de espera entre vitrinas
Config.CooldownTimeMinutes = 1 -- tiempo de espera en segundos entre vitrinas
Config.NPC = {
coords = vector3(1509.834, -2152.00, 77.419), -- NPC De venta de los items que coges en la ammunation
heading = 88.0,
pedModel = 'g_m_y_mexgang_01'
}
Config.Items = { -- Items de la tienda ilegal
{ item = "at_clip_drum", label = "Cargador Extendido", price = 300, type = "item" },
{ item = "lockpick", label = "Ganzuas", price = 500, type = "item" },
{ item = "WEAPON_SNSPISTOL", label = "Pistola SNS", price = 25000, type = "weapon" }, -- Solo para esx, si usas qb core utilizalo como item ({ item = "weapon_snspistol", label = "Pistola SNS", price = 2500, type = "item" })
{ item = "WEAPON_KNIFE", label = "Cuchillo", price = 750, type = "weapon" }, -- Solo para esx, si usas qb core utilizalo como item
{ item = "WEAPON_ASSAULTRIFLE", label = "Ak 47", price = 69750, type = "weapon" }, -- Solo para esx, si usas qb core utilizalo como item
{ item = "at_scope_holo", label = "Mirilla", price = 450, type = "item" },
{ item = "at_suppressor", label = "Silenciador", price = 1750, type = "item" },
{ item = "WEAPON_CARBINERIFLE", label = "Carabina Especial", price = 120750, type = "weapon" }, -- Solo para esx, si usas qb core utilizalo como item
{ item = "armour", label = "Chaleco Antibalas", price = 750, type = "item" }, -- Solo para esx, si usas qb core utilizalo como item
{ item = "WEAPON_HEAVYPISTOL", label = "Pistola de Combate", price = 10200, type = "weapon" }, -- Solo para esx, si usas qb core utilizalo como item
{ item = "WEAPON_MACHETE", label = "Machete", price = 1200, type = "weapon" }, -- Solo para esx, si usas qb core utilizalo como item
{ item = "ammo-9", label = "Municion Pistola", price = 1200, type = "item" }
}
Config.MoneyType = "black" -- opciones: "cash" o "black"
Config.Encargos = { -- Encargos disponibles en el UI para poder hacer.
{
id = "entrega_paquete",
title = "Entrega al Cliente",
description = "Recoge al cliente en una localizacion privada y entregalo donde le digan.",
reward = 3000,
type = "entrega_paquete",
},
{
id = "encargo_vehiculo",
title = "Distribución de VehÃculos Ilegales",
description = "Ve hacia la localización indicada y entrega el vehÃculo donde le indiquen.",
reward = 2500,
type = "entrega_vehiculo",
}
}
Config.AmmuRobberies = {
[1] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(23.23396, -1105.78, 29.797, 160.0), -- Coordenada del NPC donde se le apunta
allowedWeapons = { -- Armas necesarias para poder iniciar el robo
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
cooldown = 20, -- En minutos, tiempo para poder volver a empezar el robo de esta tienda
vitrinas = { -- Lo que te va a dar las vitrinas al robarlas
{ -- (Esta opcion es solo para ESX ya que para qb core las armas son items, puedes ponerla como items quita esta opcion)
coords = vector3(20.14961, -1106.05, 29.797),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{ -- Armas (solo esx si es qb core, pon como los items)
coords = vector3(22.09712, -1106.76, 29.797),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{ -- Dinero
coords = vector3(22.66637, -1109.90, 29.797),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{ -- Items
coords = vector3(18.32809, -1110.15, 29.797),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(17.72739, -1111.95, 29.797),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[2] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(253.4566, -51.6751, 69.941, 64.12),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(252.6417, -50.1051, 69.941),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(249.3121, -46.3859, 69.941),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(247.5002, -45.7197, 69.941),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(249.5092, -50.5762, 69.941),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(253.1575, -48.2545, 69.941),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[3] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(-1304.38, -395.897, 36.695, 75.36),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(-1310.92, -390.473, 36.695),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-1305.45, -394.180, 36.695),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-1304.97, -392.341, 36.695),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(-1308.44, -395.075, 36.695),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(-1309.01, -390.998, 36.695),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[4] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(841.1325, -1035.30, 28.194, 359.91),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(842.5263, -1033.97, 28.194),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(844.4509, -1033.97, 28.194),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(840.8970, -1031.36, 28.194),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(844.8029, -1027.66, 28.194),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(844.7955, -1029.56, 28.194),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[5] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(2566.666, 292.6357, 108.73, 357.66),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(2570.409, 298.3310, 108.73),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(2570.307, 300.3092, 108.73),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(2569.968, 293.8780, 108.73),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(2567.902, 293.8872, 108.73),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(2566.454, 296.5462, 108.73),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[6] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(-3172.98, 1089.551, 20.838, 243.64),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(-3172.26, 1087.755, 20.838),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-3173.03, 1086.027, 20.838),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-3169.36, 1088.170, 20.838),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(-3167.31, 1083.115, 20.838),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(-3169.18, 1083.873, 20.838),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[7] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(-1118.00, 2700.571, 18.554, 219.23),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(-1118.08, 2698.763, 18.554),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-1119.60, 2697.506, 18.554),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-1115.22, 2697.857, 18.554),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(-1115.66, 2692.453, 18.554),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(-1117.00, 2693.934, 18.554),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[8] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(1693.157, 3761.913, 34.705, 226.58),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(1693.234, 3760.102, 34.705),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(1694.817, 3755.417, 34.705),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(1696.208, 3753.994, 34.705),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(1696.239, 3759.337, 34.705),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(1691.869, 3758.582, 34.705),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
[9] = {
npcModel = "s_m_y_ammucity_01",
npcCoords = vector4(-330.688, 6085.902, 31.454, 220.81),
cooldown = 20,
allowedWeapons = {
[`weapon_carbinerifle`] = true,
[`weapon_assaultrifle`] = true
},
vitrinas = {
{
coords = vector3(-330.742, 6084.016, 31.454),
rewardType = "weapon",
weapons = { "WEAPON_SNSPISTOL", "WEAPON_PISTOL"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-327.878, 6077.874, 31.454),
rewardType = "weapon",
weapons = { "WEAPON_KNIFE", "WEAPON_SWITCHBLADE"},
weaponAmmo = {min = 150, max = 200}
},
{
coords = vector3(-332.118, 6082.669, 31.454),
rewardType = "money",
moneyAmount = {min = 13000, max = 15000}
},
{
coords = vector3(-327.787, 6083.176, 31.454),
rewardType = "item",
items = { "armor", "ammo_rifle", "at_suppressor"},
itemAmount = {min = 0, max = 2}
},
{
coords = vector3(-329.280, 6079.246, 31.454),
rewardType = "item",
items = { "ammo-9", "at_clip_drum", "armour"},
itemAmount = {min = 20, max = 40}
}
}
},
}
if Config.Framework == 'qb' then
QBCore = exports['qb-core']:GetCoreObject()
elseif Config.Framework == 'esx' then
ESX = exports["es_extended"]:getSharedObject()
else
print '^1[^jc_ammu_robbery^1] ^2Framework No encontrada, ingrese esx o qb^0'
return
end