Server
Export to obtain a player's static ID
exports['jc_multicharacter']:GetStaticID(source)Export to give or take away slots
exports['jc_multicharacter']:ModifyPlayerSlots(license, ammount, action)local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
local citizenid = Player.PlayerData.citizenid
local newSlots = exports['jc_multicharacter']:ModifyPlayerSlots(citizenid, 1, 'add')
if newSlots then
print('Slots updated:', newSlots)
endLast updated