questionFAQ

In this channel, you’ll be able to find frequently asked questions about this script and about our store

❓Can I find out and see step-by-step how to install multicharacter?

Yes, here's a video tutorial where you can see the installation step by step

❓ Is the system compatible with ESX, QBCore, and QBox?

Yes., the system automatically detects the configured framework and manages it automatically. Additionally, if your framework isn’t one of the mentioned ones, you can easily add support for your own framework using the editable functions.

❓Can I manage characters of offline players?

Yes. The administrative panel allows you to manage characters even if the player is offline, including deleting characters (CK), modifying slots, editing character data, or assigning/removing skins.

❓Can I change character data after it has been created?

Yes. From the admin panel you can edit character information such as name, surname, date of birth, and other core parameters at any time.

❓ How many character slots can a player have?

The number of slots is fully configurable and can be modified per player through the administrative panel, including adding or removing slots at any time.

❓ Does the system prevent multiple players from colliding during character creation?

Yes. The system includes internal controls to ensure that players creating characters do not collide or interfere with each other, guaranteeing a clean and stable creation process.

❓ What is the Static ID and what is it used for?

The Static ID is a persistent unique identifier assigned to each character. It never changes and can be used for administrative systems, offline punishments, logging, or any feature that requires long-term character identification.

❓Does it support multiple languages?

Yes. The system includes a locale-based translation system, allowing easy multi-language support.

❓Is this system suitable for large servers?

Yes. The system is designed to scale properly and remain stable even on high-population servers.

❓Will I lose the players I had previously?

You can usually end up losing them; if you don't want to lose them, we can help you avoid losing them by issuing a ticket.

Last updated